Six Flags Great Adventure · US & Canada · typical hours 10 AM–9 PM
The one-minute version: be at the gate 30–45 minutes before opening and ride Jersey Devil Coaster first. Waits peak from late morning to mid-afternoon — do shows and meals then. The final hour is often as quiet as rope drop. There is no headline evening show, so the final operating hour is usually the quietest time to ride.
Worth it on busy days: A Flash Pass is defensible on a July Saturday and hard to justify midweek.
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| Day | Park hours (local time) |
|---|---|
| Fri 23 Oct | 5 PM – 12 AM Haunt from 6 PM (separate ticket) |
| Sat 24 Oct | 10:30 AM – 12 AM Haunt from 6 PM (separate ticket) |
| Sun 25 Oct | 10:30 AM – 10 PM Haunt from 6 PM (separate ticket) |
| Thu 29 Oct | 6 PM – 11 PM Haunt from 6 PM (separate ticket) |
| Fri 30 Oct | 5 PM – 12 AM Haunt from 6 PM (separate ticket) |
| Sat 31 Oct | 10:30 AM – 12 AM Haunt from 6 PM (separate ticket) |
| Sun 1 Nov | 10:30 AM – 10 PM Haunt from 6 PM (separate ticket) |
From the park’s published schedule. Hours change, and evening events can close the park to day guests early — check with the park before you go.
Queues here follow a predictable daily shape. Lines are shortest in the first hour and the last, and peak 2 PM–4 PM — that is the window to spend on shows, meals or indoor attractions rather than headliners.
Typical shape of a Six Flags Great Adventure day, shown as each hour's share of that day's own peak wait. Actual minutes vary by season and day of week — check today's live waits.
| Hour | Typical wait level |
|---|---|
| 10 AM | 30% of the day's peak |
| 11 AM | 47% of the day's peak |
| 12 PM | 68% of the day's peak |
| 1 PM | 86% of the day's peak |
| 2 PM | 97% of the day's peak |
| 3 PM | 100% of the day's peak |
| 4 PM | 95% of the day's peak |
| 5 PM | 82% of the day's peak |
| 6 PM | 64% of the day's peak |
| 7 PM | 44% of the day's peak |
| 8 PM | 30% of the day's peak |
Be at the gate 30–45 minutes before opening and ride in this order. Jersey Devil is a single-rail coaster with modest capacity, and El Toro's line moves slowly when it is running.
The first hour is the cheapest capacity of the day — no pass, no fee, and typically the shortest waits you will see.
Red = busiest, green = quietest, grey = moderate.
Expect the year's longest waits during the summer holiday and Fright Fest weekends.
The best value for short lines is May weekdays and September weekdays.
Scores are the crowd forecast, 1 to 10, averaged over the stretch. Visiting in a busy stretch anyway? Be at the gate before opening, and ride the big ones in the first hour and the last. Every day is scored on the crowd calendar.
Included with admission
Included with admission: scare zones, shows and rides in the dark on event evenings. The haunted mazes need a separate pass.
Usually runs in September and October — check the park's calendar for this year's dates.
Worth it on busy days
A Flash Pass is defensible on a July Saturday and hard to justify midweek. Check which of the marquee coasters are actually operating before you buy — this park has a patchy record on downtime, and paying to skip lines for rides that are closed is the worst outcome.
Price: roughly $40–$120 virtual queue — you wait, just not in line. Prices change often and by date — treat this as a range, not a quote.
Maben Parks shows every wait live with a "vs typical" marker, and your magical fairy will run the numbers for your party and date — including telling you to keep your money when the answer is no.
Check today's waits before you buyPlanning ahead? The free Six Flags Great Adventure crowd calendar scores every day for the next twelve months, 1 to 10 — no sign-up.
Median posted wait across the rides we track, on moderate days — the crowd level most visitors get. The shaded band is the middle half of readings at that hour.
Detected automatically from the live feed — each of these reported closed all day, every day, for at least three operating days. Observed through October 23, 2026.
| Attraction | Closed since | Duration |
|---|---|---|
| Runaway Train | August 26, 2026 | 42 operating days |
| Roaring Rapids | September 3, 2026 | 34 operating days |
| Giant Wheel | September 25, 2026 | 23 operating days |
| Saw Mill Log Flume | September 29, 2026 | 19 operating days |
| Nitro | October 15, 2026 | 7 operating days |
| Wave Swinger | October 15, 2026 | 7 operating days |
| Bugs Bunny Camp Carousel | October 19, 2026 | 3 operating days |
| Bugs Bunny Ranger Pilots | October 19, 2026 | 3 operating days |
| Daffy Duck Hot Air Balloons | October 19, 2026 | 3 operating days |
| Porky Pig Camp Wagons | October 19, 2026 | 3 operating days |
| Safari Off-Road Adventure | October 19, 2026 | 3 operating days |
| Wile E. Coyote Canyon Blaster | October 19, 2026 | 3 operating days |
| Attraction | Was closed from | Duration |
|---|---|---|
| Army of the Dead | September 29, 2026 | 3 operating days |
| Asylum | September 29, 2026 | 3 operating days |
| Big Top Terror | September 29, 2026 | 3 operating days |
| CarnEvil | September 29, 2026 | 3 operating days |
| Curse of Blackbeard's Bounty | September 29, 2026 | 3 operating days |
| Deadwood Cabin | September 29, 2026 | 3 operating days |
Generated from wait-feed observations, not an operator announcement: a long closure usually means refurbishment, but we report what the feed shows rather than guessing why. Always check the operator's own page before travelling for one specific ride.
Every wait we have recorded here, grouped by how busy the day turned out to be. The bold figure is the middle half of what we saw — a quarter of the time it was shorter, a quarter of the time longer. Read it against today’s crowd level to know whether the number on the sign is good or bad.
| Ride | Lightlevel 1 | Packedlevel 5 |
|---|---|---|
| SUPERMAN™: Ultimate Flight | 0–00 typical | 0–9040 typical |
| THE FLASH™: Vertical Velocity | 0–155 typical | 45–9060 typical |
| Barrels O’ Fun | 0–00 typical | 0–6040 typical |
| El Toro | 0–00 typical | 0–6025 typical |
| Nitro | 0–00 typical | 0–6015 typical |
| WONDER WOMAN™ Lasso of Truth | 0–00 typical | 0–6040 typical |
| THE JOKER™ | 0–00 typical | 10–5530 typical |
| Jersey Devil Coaster | 0–00 typical | 0–4525 typical |
| JUSTICE LEAGUE™: Battle for METROPOLIS | 0–00 typical | 0–4520 typical |
| Medusa | 0–00 typical | 0–4510 typical |
| THE DARK KNIGHT™ Coaster | 0–00 typical | 0–4510 typical |
| Saw Mill Log Flume | 0–50 typical | 0–4520 typical |
| BATMAN™ The Ride | 0–00 typical | 0–4015 typical |
| HARLEY QUINN™ Crazy Train | 0–00 typical | 0–3515 typical |
| SkyScreamer | 0–00 typical | 0–3010 typical |
| Skull Mountain | 0–00 typical | 0–3010 typical |
| Giant Wheel | 0–00 typical | 0–250 typical |
| Safari Off-Road Adventure | — | 0–2010 typical |
Minutes of posted standby wait, from our own recorded snapshots — up to 22 days per figure. Cells stay blank until a ride has enough observations at that crowd level to be worth printing. Posted waits are what the park displays, which is not always what you queue.
Aim to be at the gate 30–45 minutes before the posted opening time of 10 AM. The first hour consistently has the day's shortest waits, and arriving even 45 minutes late typically costs you two headliners.
10 AM–11 AM and 8 PM–9 PM — the opening hour and the final hour of the operating day. Waits peak 2 PM–4 PM, so plan meals, shows and indoor attractions for that window.
Jersey Devil Coaster, then El Toro and Nitro. Jersey Devil is a single-rail coaster with modest capacity, and El Toro's line moves slowly when it is running.
May and September — May weekdays and September weekdays. Avoid June, July, August and October, when the summer holiday and Fright Fest weekends.
A Flash Pass is defensible on a July Saturday and hard to justify midweek. Check which of the marquee coasters are actually operating before you buy — this park has a patchy record on downtime, and paying to skip lines for rides that are closed is the worst outcome.