Six Flags Great Adventure Wait Times

Six Flags Great Adventure · US & Canada · typical hours 10 AM–9 PM

The one-minute version: be at the gate 30–45 minutes before opening and ride Jersey Devil Coaster first. Waits peak from late morning to mid-afternoon — do shows and meals then. The final hour is often as quiet as rope drop. There is no headline evening show, so the final operating hour is usually the quietest time to ride.

Worth it on busy days: A Flash Pass is defensible on a July Saturday and hard to justify midweek.

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Six Flags Great Adventure hours today and this week

DayPark hours (local time)
Fri 23 Oct5 PM – 12 AM
Haunt from 6 PM (separate ticket)
Sat 24 Oct10:30 AM – 12 AM
Haunt from 6 PM (separate ticket)
Sun 25 Oct10:30 AM – 10 PM
Haunt from 6 PM (separate ticket)
Thu 29 Oct6 PM – 11 PM
Haunt from 6 PM (separate ticket)
Fri 30 Oct5 PM – 12 AM
Haunt from 6 PM (separate ticket)
Sat 31 Oct10:30 AM – 12 AM
Haunt from 6 PM (separate ticket)
Sun 1 Nov10:30 AM – 10 PM
Haunt from 6 PM (separate ticket)

From the park’s published schedule. Hours change, and evening events can close the park to day guests early — check with the park before you go.

Six Flags Great Adventure wait times by hour

Queues here follow a predictable daily shape. Lines are shortest in the first hour and the last, and peak 2 PM–4 PM — that is the window to spend on shows, meals or indoor attractions rather than headliners.

10a12p2p4p6p8p

Typical shape of a Six Flags Great Adventure day, shown as each hour's share of that day's own peak wait. Actual minutes vary by season and day of week — check today's live waits.

See the hour-by-hour numbers
HourTypical wait level
10 AM30% of the day's peak
11 AM47% of the day's peak
12 PM68% of the day's peak
1 PM86% of the day's peak
2 PM97% of the day's peak
3 PM100% of the day's peak
4 PM95% of the day's peak
5 PM82% of the day's peak
6 PM64% of the day's peak
7 PM44% of the day's peak
8 PM30% of the day's peak
Shortest lines: 10 AM–11 AM and 8 PM–9 PM. Longest: 2 PM–4 PM.

What to ride first at Six Flags Great Adventure: rope drop order

Be at the gate 30–45 minutes before opening and ride in this order. Jersey Devil is a single-rail coaster with modest capacity, and El Toro's line moves slowly when it is running.

  1. Jersey Devil Coaster
  2. El Toro
  3. Nitro
  4. Batman: The Ride

The first hour is the cheapest capacity of the day — no pass, no fee, and typically the shortest waits you will see.

Best and worst months to visit Six Flags Great Adventure

Red = busiest, green = quietest, grey = moderate.

Busiest: June, July, August and October

Expect the year's longest waits during the summer holiday and Fright Fest weekends.

Quietest: May and September

The best value for short lines is May weekdays and September weekdays.

When to avoid Six Flags Great Adventure, and when to go

Busiest stretches, next 12 months

  • Sun Dec 20 – Sun Jan 3Christmas holidays · about 6/10, 10 at worst
  • Sat Jan 16 – Mon Jan 18MLK Day · about 8/10, 10 at worst
  • Sat Feb 13 – Mon Feb 15Presidents' Day · about 8/10, 10 at worst
  • Sun Jul 4July 4th · about 10/10
  • Sat Oct 9 – Mon Oct 11Columbus Day · about 9/10, 10 at worst

Quietest weeks

  • Mon Apr 26 – Sun May 2about 5/10 · no holidays or school breaks
  • Mon May 3 – Sun May 9about 4/10 · no holidays or school breaks
  • Mon May 10 – Sun May 16about 4/10 · no holidays or school breaks
  • Mon May 17 – Sun May 23about 4/10 · no holidays or school breaks
  • Mon Sep 13 – Sun Sep 19about 4/10 · no holidays or school breaks

Scores are the crowd forecast, 1 to 10, averaged over the stretch. Visiting in a busy stretch anyway? Be at the gate before opening, and ride the big ones in the first hour and the last. Every day is scored on the crowd calendar.

Halloween at Six Flags Great Adventure

Fright Fest

Included with admission

Included with admission: scare zones, shows and rides in the dark on event evenings. The haunted mazes need a separate pass.

Usually runs in September and October — check the park's calendar for this year's dates.

Is Flash Pass worth it at Six Flags Great Adventure?

Worth it on busy days

A Flash Pass is defensible on a July Saturday and hard to justify midweek. Check which of the marquee coasters are actually operating before you buy — this park has a patchy record on downtime, and paying to skip lines for rides that are closed is the worst outcome.

Price: roughly $40–$120 virtual queue — you wait, just not in line. Prices change often and by date — treat this as a range, not a quote.

Maben Parks shows every wait live with a "vs typical" marker, and your magical fairy will run the numbers for your party and date — including telling you to keep your money when the answer is no.

Check today's waits before you buy

Beat the lines without paying at Six Flags Great Adventure

Local knowledge: The safari is included with admission and takes over an hour; build it into the plan deliberately or it will eat your afternoon by surprise.

Planning ahead? The free Six Flags Great Adventure crowd calendar scores every day for the next twelve months, 1 to 10 — no sign-up.

How the wait moves through the day at Six Flags Great Adventure

Median posted wait across the rides we track, on moderate days — the crowd level most visitors get. The shaded band is the middle half of readings at that hour.

05101520Open 0 min at 10a10a — typically 0 min (middle half 0–0, 32 readings)11a — typically 0 min (middle half 0–0, 139 readings)12p — typically 0 min (middle half 0–0, 142 readings)1p — typically 0 min (middle half 0–0, 143 readings)2p — typically 0 min (middle half 0–0, 145 readings)3p — typically 0 min (middle half 0–0, 147 readings)4p — typically 0 min (middle half 0–0, 148 readings)5p — typically 0 min (middle half 0–0, 159 readings)6p — typically 0 min (middle half 0–0, 166 readings)7p — typically 0 min (middle half 0–0, 210 readings)8p — typically 0 min (middle half 0–20, 172 readings)10a12p3p6p8p min
Posted standby minutes, from our own recorded snapshots. Posted waits are what the park displays — not necessarily how long you stand there. Download CSV · Save PNG · Share

What's closed at Six Flags Great Adventure

Detected automatically from the live feed — each of these reported closed all day, every day, for at least three operating days. Observed through October 23, 2026.

AttractionClosed sinceDuration
Runaway TrainAugust 26, 202642 operating days
Roaring RapidsSeptember 3, 202634 operating days
Giant WheelSeptember 25, 202623 operating days
Saw Mill Log FlumeSeptember 29, 202619 operating days
NitroOctober 15, 20267 operating days
Wave SwingerOctober 15, 20267 operating days
Bugs Bunny Camp CarouselOctober 19, 20263 operating days
Bugs Bunny Ranger PilotsOctober 19, 20263 operating days
Daffy Duck Hot Air BalloonsOctober 19, 20263 operating days
Porky Pig Camp WagonsOctober 19, 20263 operating days
Safari Off-Road AdventureOctober 19, 20263 operating days
Wile E. Coyote Canyon BlasterOctober 19, 20263 operating days

Recently back

AttractionWas closed fromDuration
Army of the DeadSeptember 29, 20263 operating days
AsylumSeptember 29, 20263 operating days
Big Top TerrorSeptember 29, 20263 operating days
CarnEvilSeptember 29, 20263 operating days
Curse of Blackbeard's BountySeptember 29, 20263 operating days
Deadwood CabinSeptember 29, 20263 operating days

Generated from wait-feed observations, not an operator announcement: a long closure usually means refurbishment, but we report what the feed shows rather than guessing why. Always check the operator's own page before travelling for one specific ride.

What counts as a normal wait at Six Flags Great Adventure

Every wait we have recorded here, grouped by how busy the day turned out to be. The bold figure is the middle half of what we saw — a quarter of the time it was shorter, a quarter of the time longer. Read it against today’s crowd level to know whether the number on the sign is good or bad.

RideLightlevel 1Packedlevel 5
SUPERMAN™: Ultimate Flight0–00 typical0–9040 typical
THE FLASH™: Vertical Velocity0–155 typical45–9060 typical
Barrels O’ Fun0–00 typical0–6040 typical
El Toro0–00 typical0–6025 typical
Nitro0–00 typical0–6015 typical
WONDER WOMAN™ Lasso of Truth0–00 typical0–6040 typical
THE JOKER™0–00 typical10–5530 typical
Jersey Devil Coaster0–00 typical0–4525 typical
JUSTICE LEAGUE™: Battle for METROPOLIS0–00 typical0–4520 typical
Medusa0–00 typical0–4510 typical
THE DARK KNIGHT™ Coaster0–00 typical0–4510 typical
Saw Mill Log Flume0–50 typical0–4520 typical
BATMAN™ The Ride0–00 typical0–4015 typical
HARLEY QUINN™ Crazy Train0–00 typical0–3515 typical
SkyScreamer0–00 typical0–3010 typical
Skull Mountain0–00 typical0–3010 typical
Giant Wheel0–00 typical0–250 typical
Safari Off-Road Adventure—0–2010 typical

Minutes of posted standby wait, from our own recorded snapshots — up to 22 days per figure. Cells stay blank until a ride has enough observations at that crowd level to be worth printing. Posted waits are what the park displays, which is not always what you queue.

Six Flags Great Adventure FAQ

What time should I arrive at Six Flags Great Adventure?

Aim to be at the gate 30–45 minutes before the posted opening time of 10 AM. The first hour consistently has the day's shortest waits, and arriving even 45 minutes late typically costs you two headliners.

When are wait times shortest at Six Flags Great Adventure?

10 AM–11 AM and 8 PM–9 PM — the opening hour and the final hour of the operating day. Waits peak 2 PM–4 PM, so plan meals, shows and indoor attractions for that window.

What should I ride first at Six Flags Great Adventure?

Jersey Devil Coaster, then El Toro and Nitro. Jersey Devil is a single-rail coaster with modest capacity, and El Toro's line moves slowly when it is running.

What is the best month to visit Six Flags Great Adventure?

May and September — May weekdays and September weekdays. Avoid June, July, August and October, when the summer holiday and Fright Fest weekends.

Is Flash Pass worth it at Six Flags Great Adventure?

A Flash Pass is defensible on a July Saturday and hard to justify midweek. Check which of the marquee coasters are actually operating before you buy — this park has a patchy record on downtime, and paying to skip lines for rides that are closed is the worst outcome.

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