🏰 Carowinds touring plan

First-timers who want the essentials, in the right order · 11 attractions · 10:00 AM → 5:15 PM

Mila says: Every classic, none of the criss-crossing — the park the way it was meant to unfold.

10:00 AM Carolina Goldrusher · Coasters · ~25 min
Rope-drop window — the shortest this line gets all day.
10:43 AM Copperhead Strike · Coasters · ~25 min
Rope-drop window — the shortest this line gets all day.
11:26 AM Fury 325 · Coasters · ~30 min
Rope-drop window — the shortest this line gets all day.
12:14 PM Lunch
Eat at the peak — the queues are at their worst anyway.
12:59 PM Snoopy’s Racing Railway · Coasters · ~35 min
Peak crowds — expect the posted wait; everything after this gets easier.
1:52 PM Ricochet · Coasters · ~30 min
Peak crowds — expect the posted wait; everything after this gets easier.
2:40 PM Afterburn · Coasters · ~25 min
Peak crowds — expect the posted wait; everything after this gets easier.
3:23 PM Thunder Striker · Coasters · ~20 min
Peak crowds — expect the posted wait; everything after this gets easier.
4:01 PM The Flying Cobras · Coasters · ~10 min
Crowds easing — a good slot for it.
4:29 PM Carolina Cyclone · Coasters · ~5 min
Crowds easing — a good slot for it.
4:52 PM Hurler · Coasters · ~5 min
Crowds easing — a good slot for it.
5:15 PM Vortex · Coasters · ~5 min
Crowds easing — a good slot for it.

Make it live. This is the typical-day version. Open it in the app and the same plan re-times itself against today's real waits — and re-shuffles when the day changes.

Open this plan live

Built from Carowinds's typical crowd patterns; times are a guide, not a promise. Refreshes weekly.

Not quite your crew? Little ones, thrill seekers, a rainy day, a late start — tell the app who is coming and it builds the day around them, with your picks and your kids' heights.

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